//
//  Speeder.swift
//  ShapeSurvival
//
//  Created by Jerry H on 1/15/15.
//  Copyright (c) 2015 HeylmunProgramming. All rights reserved.
//

import Foundation; import SpriteKit;

class Speeder: Enemy {
    
    override func setStats() {
        //Speeder
        type = 2
        health = 1;
        movespeed = CGFloat(200 + Int(arc4random_uniform(100)))
        facing = true;
        chase = true;
        canBeShot = true;
        rotatesPerSecond = 4
        self.xScale = 0.25;
        self.yScale = 0.25;
    }
}